

With an extensive modding scene, we might see some really impressive things in the future. I can see myself writing a new novel just from my roleplaying experiences in this game. Nonetheless, I mean it when I say this is one of those endless experiences that deserves a chance. It has some pretty glaring flaws, and if you’re one of those guys who want good optimisation and things to look pretty then you’re going to have a brain injury if you play this game. You can play it as an RPG, a city builder, a fighting game and a stealth game, and do a pretty damn good job in all of them. Just how cool is that? This is one of the most impressive open worlds I’ve ever seen in a video game. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation. Blood loss means you can pass out, and the blood will attract predators. Severe injuries will result in amputees needing robotic limb replacements.

I get my leg cut off…just read the description here:Ī character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. You get fucked in a fight? You will limp around until you can fix it. It’s not so much a game but as a world to craft your own experience, with a story development on par with Rimworld. You have guilds to join, shit to steal, cities to wipe out. The learning mechanics are brilliant, with so many ways to train your characters. You can build your own settlements, hire mercenaries, enslave NPCs to do your bidding, form your own company. Some of them don’t work at times, others are buggy, but for a game to do all this it’s quite impressive. I don’t understand how this game manages to fit in so many different genres and playstyles at once like some fucked experiment. It might not be pretty to look at but its mechanics are incredible.
#KENSHI REVIEW 2014 TORRENT#
However the game’s sheer openness in this case is its biggest strength, with a literal torrent of things to do. It gives you almost nothing to work with and the beginning is frustrating.
#KENSHI REVIEW 2014 FULL#
You are given a massive open-ended map full of varied biomes, different factions, and just given a smack on the bum. Parts of the game make me think it’s still an alpha version, and there’s some serious flaws with it but man.I love it. It should be trash, but it’s not.surprisingly. What’s shocking is virtually none of this matters when it comes to Kenshi.

It looks and feels bloaty, the engine is a bit buggy, there is no voice acting and the character development is almost non-existent. The graphics look like shit, if you want my honest opinion. This game reminds me a lot like Mount and Blade Warband.

Then more and more progress was made…and now it’s just impressive just how much is packed in this game. Kenshi’s development was slow at first, and originally I did wonder if it was ever going to reach a stage where I would go into it and play it. The indie market is booming and with it a lot of the stigma attached to indie developers is fading as AAA titles continue to frustrate consumers with their practices. I have a lot of respect for anyone who can make a game, particularly in this day and age when there is just so much competition. Even if it didn’t go much further, I could afford to spend 10-15$ on it. This was made by a very small development team and I could tell as soon as I bought it that it was a game worth supporting. I am a huge fan of open-ended sandboxes were you can just do what you want, but very few seem to do this right. With its launch finally hitting 1.0 earlier this month, I feel it’s time. I bought this game in 2014, and I decided to hold off on it until things became more…developed.
